The Licensing Radar is your insider on global sports licensing, brand collaborations, and merchandise trends shaping the future of fan commerce.

SPOTLIGHT
Action Figure Money: The $44 Billion Sports Toy Empire You Didn't Know Existed
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Remember when sports merch was just jerseys and foam fingers? Those days are long gone. Walk into any hobby shop or scroll through eBay, and you'll find something wild: miniature LeBron figures in mid-dunk pose, stadium dioramas complete with tiny fans, plush team mascots, and limited-edition player sets that grown adults will camp out to buy.
Welcome to the world of sports toys — where nostalgia meets obsession, and the money is absolutely insane.
The licensed toy market hit $28.9 billion in 2023 and is sprinting toward $44.1 billion by 2032. And here's the kicker: in the licensed sports world specifically, toys and games grabbed about 30.4% of all revenue in 2024. That's not a side hustle — that's a core business. Sports toys have gone from a cute merch category to a serious cash machine.
Follow the Money: Who Gets Paid?
So how does this whole thing work? It's basically a three-way deal:
The rights-holders — leagues like the NFL or NBA, individual teams, and players' associations — own the logos, likenesses, and all that sweet intellectual property. They license it out.
The toy manufacturers — think Mattel, McFarlane Toys, Fanatics Collectibles — design, make, and ship the actual products.
The retailers — Target, Amazon, specialty hobby shops, team stores — get the goods in front of fans.
Money flows through upfront licensing fees, guaranteed milestone payments, and royalty percentages (usually single-digit percentages of wholesale prices). Star athletes often cut separate deals that include co-branded releases, limited editions, and appearance clauses that let them double-dip on the profits.
Take Mattel's official NFL Little People sets — adorable team-branded figures perfect for kids. Or McFarlane's hyper-detailed athlete figures with realistic facial scans and poseable joints — those are for the serious collectors. Both exist because big brands secured the rights from leagues and player groups to make officially licensed products.
Two Crowds, Two Playbooks
Here's where it gets interesting: the sports toy market is really two markets smashed together.
The play market is all about kids and families. These are affordable, durable toys sold at Walmart and Target during the holidays. Team mascot plushies, stadium playsets, kid-friendly player figurines — stuff designed to survive being thrown across a living room. Mattel's NFL Little People lines nail this category with team-by-team sets that don't break the bank.
The collector market? That's a whole different beast. We're talking adults — "kidults," as the industry lovingly calls them — who obsess over accuracy, limited runs, premium materials, and serial numbers. These are high-margin, hype-fueled releases: poseable star figures with swappable hands, dioramas recreating iconic plays, convention exclusives that sell out in minutes and immediately hit eBay for triple the price.
McFarlane's athlete figures are the poster child here — think 7-inch figures with insane detail, realistic jerseys, and packaging you don't dare open if you want to preserve resale value. These aren't toys. They're investments that live in display cases and Instagram posts.
Brands play both sides brilliantly: mass-market play versions for volume and accessibility, premium limited editions for buzz, hype, and fat royalty checks.
Going Global — Where the Real Growth Is Happening
The next wave? Emerging markets. Southeast Asia, Latin America, and parts of Africa — these regions are seeing rising middle classes with disposable income and mobile commerce, making it easier than ever to buy licensed gear.
Different regions have different tastes, too. The "blind box" craze — think Pop Mart and micro-collectibles where you don't know what figure you're getting until you open it — is exploding across Asia and creeping into Western markets. Social media and influencer drops accelerate everything. A limited-run figure drops, an influencer unboxes it on TikTok, and suddenly it's sold out globally in 48 hours.
Industry watchers are also noticing that collectible toys are growing faster than traditional toy categories, driven almost entirely by adults who have money to burn and refresh their collections constantly.
How Sports Toys Actually Get Sold Now
The retail game has completely changed:
Direct-to-consumer is king. Rights-holders and teams increasingly sell exclusives through their own official stores. Higher margins, better control, and — crucially — first-party fan data they can use for future drops and sponsorship deals. Fanatics' explosive growth into collectibles and licensing shows how powerful this vertical integration can be.
Mass retail still matters. Walmart and Target move serious volume, but Amazon and specialty hobby marketplaces own the collector segment.
Limited drops and scarcity marketing rule everything. Timed releases, retailer exclusives, convention-only runs — it all creates hype and pumps up secondary market prices.
Subscription and blind-box models keep fans engaged and spending predictably every month.
The resale market is massive. eBay and Amazon are packed with rare player figures and stadium dioramas selling for multiples of their original price. Brands watch this ecosystem closely because it amplifies brand value, even if it complicates pricing strategy.
Beyond Royalties: How Teams and Leagues Actually Make Bank
Smart rights-holders don't just sit back and collect royalty checks. They've got moves:
Exclusive licensing windows — give one manufacturer a brief exclusive period to spike demand and bidding wars for the next cycle
Co-branding tied to events — launch figures around playoffs, milestone games, or player achievements
Limited-edition auctions — split proceeds with charities for killer PR
Data capture — sell directly, grab fan data, use it for everything from future drops to sponsor pitches
Tiered licensing — mass-market play lines for reach, premium collectibles for margin
Fanatics is the perfect example of evolution here. They've gone from pure retailer to producer-licensee hybrid, designing and selling collectibles and memorabilia at scale — basically blurring the line between manufacturer and retailer entirely.
The Receipts
Mattel's NFL Little People sets — team collector sets bridging play and fandom, sold through Mattel channels and mass retail. Perfect example of licensing scale for team-branded play lines.
McFarlane's athlete figures — hyper-detailed NBA and NFL figures that became collector staples. Proof positive that there's serious money in high-detail player likenesses and poseable display pieces.
Fanatics Collectibles — a masterclass in vertical scaling. They've moved into production, direct sales, and collectible marketplaces, showing a model many rights-holders now want to copy to recapture margin and fan data.
The Bottom Line
Sports toys aren't an afterthought anymore — they're a strategic revenue engine reaching kids, cash-flush collectors, and global fans all at once. The licensed toy market's trajectory from $28.9 billion (2023) to $44.1 billion (2032) and that 30.4% share toys command in licensed sports merch tell the story: if you own the likenesses, jerseys, and logos, you own a pipeline for both mass-market reach and premium collectible margins.
Expect more of everything: DTC exclusives, drops tied to athlete milestones, regionally tailored play lines for emerging markets, and tighter collaborations between leagues, players, and nimble manufacturers.
The toy aisle isn't just for kids anymore. It's where sports fandom, nostalgia, and serious money collide — and everyone's racing to grab a piece.

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ABOUT ME
For the past decade, I’ve explored how sports and culture inspire fan passion — and how to turn that passion into deeper engagement. From the Indian sports business to global football, cricket, and music projects, I share practical insights to help others connect with fans in meaningful ways.
✍️ Nilesh Deshmukh






